There is a slight delay before units respond to the command depending on how far away they are which prevents players from micro-managing units. As a player, you draw commands and assign which types of units the command applies to and after that, units will organize themselves through AI. LINE WAR takes a unique approach to combat the problem that faces traditional RTS-games by replacing the mechanic of controlling individual units, or drag selecting multiple units, through the use of visual point, line, and path commands. "Strategic thinking, at least in the arena of gameplay, does not lend itself well to real-time action". "Ernest Adams goes so far as to suggest that real-time gameplay interferes with strategy. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this. There is only one player, and he can only pay attention to one thing at a time. According to Troy Dunniway, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. Some players dispute the importance of strategy in real-time strategy games, as skill and manual dexterity are often seen as the deciding factor in this genre of game. The sum of its features, hand picked from different strategy genres, makes up LINE WAR's uniqueness. This is where Line War differentiates from the market. In the past 20 years, there have been many strategy board games and video games but few have managed to capture the strategic elements of a board game in the faster pace of RTS-games. LINER WAR aims to attract a large number of players that are interested in strategy games.
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